- Great Painters
- Accounting
- Fundamentals of Law
- Marketing
- Shorthand
- Concept Cars
- Videogames
- The World of Sports

- Blogs
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- PHP Language and Applications
- Wikipedia
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- Education
- Masterpieces of English Literature
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- English Dictionaries
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- Medical Emergencies
- The Theory of Memory
- The Beatles
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- Musical Notation
- Music Instruments
- Batteries
- Nanotechnology
- Cosmetics
- Diets
- Vegetarianism and Veganism
- Christmas Traditions
- Animals

- Fruits And Vegetables


  1. Adobe Reader
  2. Adware
  3. Altavista
  4. AOL
  5. Apple Macintosh
  6. Application software
  7. Arrow key
  8. Artificial Intelligence
  9. ASCII
  10. Assembly language
  11. Automatic translation
  12. Avatar
  13. Babylon
  14. Bandwidth
  15. Bit
  16. BitTorrent
  17. Black hat
  18. Blog
  19. Bluetooth
  20. Bulletin board system
  21. Byte
  22. Cache memory
  23. Celeron
  24. Central processing unit
  25. Chat room
  26. Client
  27. Command line interface
  28. Compiler
  29. Computer
  30. Computer bus
  31. Computer card
  32. Computer display
  33. Computer file
  34. Computer games
  35. Computer graphics
  36. Computer hardware
  37. Computer keyboard
  38. Computer networking
  39. Computer printer
  40. Computer program
  41. Computer programmer
  42. Computer science
  43. Computer security
  44. Computer software
  45. Computer storage
  46. Computer system
  47. Computer terminal
  48. Computer virus
  49. Computing
  50. Conference call
  51. Context menu
  52. Creative commons
  53. Creative Commons License
  54. Creative Technology
  55. Cursor
  56. Data
  57. Database
  58. Data storage device
  59. Debuggers
  60. Demo
  61. Desktop computer
  62. Digital divide
  63. Discussion groups
  64. DNS server
  65. Domain name
  66. DOS
  67. Download
  68. Download manager
  69. DVD-ROM
  70. DVD-RW
  71. E-mail
  72. E-mail spam
  73. File Transfer Protocol
  74. Firewall
  75. Firmware
  76. Flash memory
  77. Floppy disk drive
  78. GNU
  79. GNU General Public License
  80. GNU Project
  81. Google
  82. Google AdWords
  83. Google bomb
  84. Graphics
  85. Graphics card
  86. Hacker
  87. Hacker culture
  88. Hard disk
  89. High-level programming language
  90. Home computer
  91. HTML
  92. Hyperlink
  93. IBM
  94. Image processing
  95. Image scanner
  96. Instant messaging
  97. Instruction
  98. Intel
  99. Intel Core 2
  100. Interface
  101. Internet
  102. Internet bot
  103. Internet Explorer
  104. Internet protocols
  105. Internet service provider
  106. Interoperability
  107. IP addresses
  108. IPod
  109. Joystick
  110. JPEG
  111. Keyword
  112. Laptop computer
  113. Linux
  114. Linux kernel
  115. Liquid crystal display
  116. List of file formats
  117. List of Google products
  118. Local area network
  119. Logitech
  120. Machine language
  121. Mac OS X
  122. Macromedia Flash
  123. Mainframe computer
  124. Malware
  125. Media center
  126. Media player
  127. Megabyte
  128. Microsoft
  129. Microsoft Windows
  130. Microsoft Word
  131. Mirror site
  132. Modem
  133. Motherboard
  134. Mouse
  135. Mouse pad
  136. Mozilla Firefox
  137. Mp3
  138. MPEG
  139. MPEG-4
  140. Multimedia
  141. Musical Instrument Digital Interface
  142. Netscape
  143. Network card
  144. News ticker
  145. Office suite
  146. Online auction
  147. Online chat
  148. Open Directory Project
  149. Open source
  150. Open source software
  151. Opera
  152. Operating system
  153. Optical character recognition
  154. Optical disc
  155. output
  156. PageRank
  157. Password
  158. Pay-per-click
  159. PC speaker
  160. Peer-to-peer
  161. Pentium
  162. Peripheral
  163. Personal computer
  164. Personal digital assistant
  165. Phishing
  166. Pirated software
  167. Podcasting
  168. Pointing device
  169. POP3
  170. Programming language
  171. QuickTime
  172. Random access memory
  173. Routers
  174. Safari
  175. Scalability
  176. Scrollbar
  177. Scrolling
  178. Scroll wheel
  179. Search engine
  180. Security cracking
  181. Server
  182. Simple Mail Transfer Protocol
  183. Skype
  184. Social software
  185. Software bug
  186. Software cracker
  187. Software library
  188. Software utility
  189. Solaris Operating Environment
  190. Sound Blaster
  191. Soundcard
  192. Spam
  193. Spamdexing
  194. Spam in blogs
  195. Speech recognition
  196. Spoofing attack
  197. Spreadsheet
  198. Spyware
  199. Streaming media
  200. Supercomputer
  201. Tablet computer
  202. Telecommunications
  203. Text messaging
  204. Trackball
  205. Trojan horse
  206. TV card
  207. Unicode
  208. Uniform Resource Identifier
  209. Unix
  210. URL redirection
  211. USB flash drive
  212. USB port
  213. User interface
  214. Vlog
  215. Voice over IP
  216. Warez
  217. Wearable computer
  218. Web application
  219. Web banner
  220. Web browser
  221. Web crawler
  222. Web directories
  223. Web indexing
  224. Webmail
  225. Web page
  226. Website
  227. Wiki
  228. Wikipedia
  229. WIMP
  230. Windows CE
  231. Windows key
  232. Windows Media Player
  233. Windows Vista
  234. Word processor
  235. World Wide Web
  236. Worm
  237. XML
  238. X Window System
  239. Yahoo
  240. Zombie computer

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From Wikipedia, the free encyclopedia

(Redirected from Telecommunications)
Copy of the original phone of Graham Bell at the Musée des Arts et Métiers in Paris
Copy of the original phone of Graham Bell at the Musée des Arts et Métiers in Paris

Telecommunication is the transmission of signals over a distance for the purpose of communication. In modern times, this process almost always involves the sending of electromagnetic waves by electronic transmitters but in earlier years it may have involved the use of smoke signals, drums or semaphore. Today, telecommunication is widespread and devices that assist the process, such as the television, radio and telephone, are common in many parts of the world. There is also a vast array of networks that connect these devices, including computer networks, public telephone networks, radio networks and television networks. Computer communication across the Internet, such as e-mail and instant messaging, is just one of many examples of telecommunication.

Telecommunication systems are generally designed by telecommunication engineers. Major contributors to the field of telecommunications include Alexander Bell who invented the telephone (as we know it), John Logie Baird who invented the mechanical television and Guglielmo Marconi who first demonstrated transatlantic radio communication. In recent times, optical fibre has radically improved the bandwidth available for intercontinental communication, helping to facilitate a faster and richer Internet experience. And, digital television has eliminated effects such as snowy pictures and ghosting. Telecommunication remains an important part of the world economy and the telecommunication industry's revenue has been placed at just under 3% of the gross world product.

Key concepts

The basic elements of a telecommunication system are:

  • a transmitter that takes information and converts it to a signal for transmission
  • a transmission medium over which the signal is transmitted
  • a receiver that receives and converts the signal back into usable information

For example, consider a radio broadcast. In this case the broadcast tower is the transmitter, the radio is the receiver and the transmission medium is free space. Often telecommunication systems are two-way and devices act as both a transmitter and receiver or transceiver. For example, a mobile phone is a transceiver. Telecommunication over a phone line is called point-to-point communication because it is between one transmitter and one receiver, telecommunication through radio broadcasts is called broadcast communication because it is between one powerful transmitter and numerous receivers.[2]

Signals can either be analogue or digital. In an analogue signal, the signal is varied continuously with respect to the information. In a digital signal, the information is encoded as a set of discrete values (e.g. 1's and 0's).[3] Telecommunications devices convert different types of information, such as sound and video, into electrical or optical signals. Electrical signals typically travel along a medium such as copper wire or are carried over the air as radio waves. Optical signals typically travel along a medium such as strands of glass fibers. When a signal reaches its destination, the device on the receiving end converts the signal back into an understandable message, such as sound over a telephone, moving images on a television, or words and pictures on a computer screen.[4]

A collection of transmitters, receivers or transceivers that communicate with each other is known as a network. Digital networks may consist of one or more routers that route data to the correct user. An analogue network may consist of one or more switches that establish a connection between two or more users. For both types of network, a repeater may be necessary to amplify or recreate the signal when it is being transmitted over long distances. This is to combat attenuation that can render the signal indistinguishable from noise.[5]

A channel is a division in a transmission medium so that it can be used to send multiple independent streams of data. For example, a radio station may broadcast at 96 MHz while another radio station may broadcast at 94.5 MHz. In this case the medium has been divided by frequency and each channel received a separate frequency to broadcast on. Alternatively one could allocate each channel a recurring segment of time over which to broadcast.[5]

The shaping of a signal to convey information is known as modulation. Modulation is a key concept in telecommunications and is frequently used to impose the information of one signal on another. Modulation is used to represent a digital message as an analogue waveform. This is known as keying and several keying techniques exist — these include phase-shift keying, amplitude-shift keying and minimum-shift keying. Bluetooth, for example, uses phase-shift keying for exchanges between devices (see note).[6]

However, more relevant to earlier discussion, modulation is also used to boost the frequency of analogue signals. This is because a raw signal is often not suitable for transmission over long distances of free space due to its low frequencies. Hence its information must be superimposed on a higher frequency signal (known as a carrier wave) before transmission. There are several different modulation schemes available to achieve this — some of the most basic being amplitude modulation and frequency modulation. An example of this process is a DJ's voice being superimposed on a 96 MHz carrier wave using frequency modulation (the voice would then be received on a radio as the channel “96 FM”).[7]

Society and telecommunication

Telecommunication is an important part of many modern societies. In 2006, estimates place the telecommunication industry's revenue at $1.2 trillion or just under 3% of the gross world product.[8] Good telecommunication infrastructure is widely acknowledged as important for economic success in the modern world on a both micro- and macroeconomic scale.

On the microeconomic scale, companies have used telecommunication to help build global empires, this is self-evident in the business of online retailer but observers note that even the conventional retailer Wal-Mart has benefited from possessing superior telecommunication infrastructure compared to its competitors.[9] In modern Western society, home owners often use their telephone to organize many home services ranging from pizza deleveries to electricians. Even relatively poor communities have been noted to use telecommunication to their advantage. In Bangladesh's Narshingdi district, isolated villagers use cell phones to speak directly to wholesalers and arrange a better price for their goods. In Cote d'Ivoire coffee growers share mobile phones to follow hourly variations in coffee prices and sell at the best price.[10]

On the macroeconomic scale, in 2001, Lars-Hendrik Röller and Leonard Waverman suggested a causal link between good telecommunication infrastructure and economic growth.[11] Few dispute the existence of a correlation although some argue it is wrong to view the relationship as causal.[12] However from any perspective the economic benefits of good telecommunication infrastructure are undeniable and, for this reason, there is increasing worry about the digital divide.

This stems from the fact that access to telecommunication systems is not equally shared amongst the world's population. A 2003 survey by the International Telecommunication Union (ITU) revealed that roughly one-third of countries have less than 1 mobile subscription for every 20 people and one-third of countries have less than 1 fixed line subscription for every 20 people. In terms of Internet access, roughly half of countries have less than 1 in 20 people with Internet access. From this information, as well as educational data, the ITU was able to compile a Digital Access Index that measures the overall ability of citizens to access and use information and communication technologies. Using this measure, countries such as Sweden, Denmark and Iceland receive the highest ranking while African countries such as Niger, Burkina Faso and Mali receive the lowest.[13]


For more details on this topic, see History of telecommunication.

Early telecommunications

A replica of one of Chappe's semaphore towers.
A replica of one of Chappe's semaphore towers.

Early forms of telecommunication include smoke signals and drums. Drums were used by natives in Africa, New Guinea and South America whereas smoke signals were used by natives in North America and China. Contrary to what one might think, these systems were often used to do more than merely announce the presence of a camp.[14][15]

In 1792, a French engineer, Claude Chappe built the first fixed visual telegraphy (or semaphore) system between Lille and Paris.[16] However semaphore as a communication system suffered from the need for skilled operators and expensive towers often at intervals of only ten to thirty kilometres (six to nineteen miles). As a result, the last commercial line was abandoned in 1880.[17]

Telegraph and telephone

The first commercial electrical telegraph was constructed by Sir Charles Wheatstone and Sir William Fothergill Cooke and opened on 9 April 1839. Both Wheatstone and Cooke viewed their device as "an improvement to the [existing] electromagnetic telegraph" not as a new device.

On the other side of the Atlantic Ocean, Samuel Morse independently developed a version of the electrical telegraph that he unsuccessfully demonstrated on 2 September 1837. Soon after he was joined by Alfred Vail who developed the register — a telegraph terminal that integrated a logging device for recording messages to paper tape. This was demonstrated successfully on 6 January 1838.[18] The first transatlantic telegraph cable was successfully completed on 27 July 1866, allowing transatlantic telecommunication for the first time.[19]

The conventional telephone was invented by Alexander Bell in 1876. Although in 1849 Antonio Meucci invented a device that allowed the electrical transmission of voice over a line. Meucci's device depended upon the electrophonic effect and was of little practical value because it required users to place the receiver in their mouth to “hear” what was being said.[20] The first commercial telephone services were set-up in 1878 and 1879 on both sides of the Atlantic in the cities of New Haven and London.[21][22]

Radio and television

In 1832, James Lindsay gave a classroom demonstration of wireless telegraphy to his students. By 1854 he was able to demonstrate a transmission across the Firth of Tay from Dundee to Woodhaven, a distance of two miles, using water as the transmission medium.[23] In December 1901, Guglielmo Marconi established wireless communication between St. John's, Newfoundland (Canada) and Poldhu, Cornwall (England), earning him the Nobel Prize in physics in 1909 (which he shared with Karl Braun).[24]

On March 25, 1925, John Logie Baird was able to demonstrate the transmission of moving pictures at the London department store Selfridges. Baird's device relied upon the Nipkow disk and thus became known as the mechanical television. It formed the basis of experimental broadcasts done by the British Broadcasting Corporation beginning September 30, 1929.[25] However for most of the twentieth century televisions depended upon the cathode ray tube invented by Karl Braun. The first version of such a television to show promise was produced by Philo Farnsworth and demonstrated to his family on September 7, 1927. [26]

Computer networks and the Internet

On September 11, 1940 George Stibitz was able to transmit problems using teletype to his Complex Number Calculator in New York and receive the computed results back at Dartmouth College in New Hampshire.[27] This configuration of a centralized computer or mainframe with remote dumb terminals remained popular throughout the 1950s. However it was not until the 1960s that researchers started to investigate packet switching — a technology that would allow chunks of data to be sent to different computers without first passing through a centralized mainframe. A four-node network emerged on December 5, 1969; this network would become ARPANET, which by 1981 would consist of 213 nodes.[28]

ARPANET's development centred around the Request for Comment process and on April 7, 1969, RFC 1 was published. This process is important because ARPANET would eventually merge with other networks to form the Internet and many of the protocols the Internet relies upon today were specified through this process. In September 1981, RFC 791 introduced the Internet Protocol v4 (IPv4) and RFC 793 introduced the Transmission Control Protocol (TCP) — thus creating the TCP/IP protocol that much of the Internet relies upon today.

However not all important developments were made through the Request for Comment process. Two popular link protocols for local area networks (LANs) also appeared in the 1970s. A patent for the token ring protocol was filed by Olof Soderblom on October 29, 1974.[29] And a paper on the Ethernet protocol was published by Robert Metcalfe and David Boggs in the July 1976 issue of Communications of the ACM.[30] These protocols are discussed in more detail in the next section.

Modern operation


In a conventional telephone system, the caller is connected to the person they want to talk to by the switches at various exchanges. The switches form an electrical connection between the two users and the setting of these switches is determined electronically when the caller dials the number based upon either pulses or tones made by the caller's telephone. Once the connection is made, the caller's voice is transformed to an electrical signal using a small microphone in the telephone's receiver. This electrical signal is then sent through various switches in the network to the user at the other end where it transformed back into sound waves by a speaker for that person to hear. This person also has a separate electrical connection between him and the caller which allows him to talk back.[31][32]

Today, the fixed-line telephone systems in most residential homes are analogue — that is the speaker's voice directly determines the amplitude of the signal's voltage. However although short-distance calls may be handled from end-to-end as analogue signals, increasingly telephone service providers are transparently converting signals to digital before converting them back to analogue for reception. The advantage being that digitized voice data can travel side-by-side with data from the Internet and that digital signals can be perfectly reproduced in long distance communication as opposed to analogue signals which are inevitably impacted by noise.

Mobile phones have had a significant impact on telephone networks. Mobile phone subscriptions now outnumber fixed-line subscriptions in many markets. Sales of mobile phones in 2005 totalled 816.6 million with that figure being almost equally shared amongst the markets of Asia/Pacific (204 m), Western Europe (164 m), CEMEA (Central Europe, the Middle East and Africa) (153.5 m), North America (148 m) and Latin America (102 m).[33] In terms of new subscriptions over the five years from 1999, Africa has outpaced other markets with 58.2% growth.[34] Increasingly these phones are being serviced by digital systems such as GSM or W-CDMA with many markets choosing to depreciate analogue systems such as AMPS.[35]

There have also been dramatic changes in telephone communication behind the scenes. Starting with the operation of TAT-8 in 1988, the 1990s saw the widespread adoption of systems based upon optic fibres. The benefit of communicating with optic fibres is that they offer a drastic increase in data capacity. TAT-8 itself was able to carry 10 times as many telephone calls as the last copper cable laid at that time and today's optic fibre cables are able to carry 25 times as many telephone calls as TAT-8.[36] This drastic increase in data capacity is due to several factors. First, optic fibres are physically much smaller than competing technologies. Second, they do not suffer from crosstalk which means several hundred of them can be easily bundled together in a single cable.[37] Lastly, improvements in multiplexing have lead to an exponential growth in the data capacity of a single fibre.[38][39]

Assisting communication across these networks is a protocol known as Asynchronous Transfer Mode (ATM) that allows the side-by-side data transmission mentioned in the first paragraph. The importance of the ATM protocol is chiefly in its notion of establishing pathways for data through the network and associating a traffic contract with these pathways. The traffic contract is essentially an agreement between the client and the network about how the network is to handle the data, if the network can not meet the conditions of the traffic contract it does not accept the connection. This is important because telephone calls can negotiate a contract so as to guarantee themselves a constant bit rate, something that will ensure a caller's voice is not delayed in parts or cut-off completely.[40] There are competitors to ATM, such as Multiprotocol Label Switching (MPLS), that perform a similar task and are expected to supplant ATM in the future however this has not yet happened.[41]

Radio and television

Digital television standards and their adoption worldwide.
Digital television standards and their adoption worldwide.

The broadcast media industry is at a critical turning point in its development, with many countries starting to move from analogue to digital broadcasts. The chief advantage of digital broadcasts is that they prevent a number of complaints with traditional analogue broadcasts. For television, this includes the elimination of problems such as snowy pictures, ghosting and other distortion. These occur because of the nature of analogue transmission, which means that perturbations due to noise will be evident in the final output. Digital transmission overcomes this problem because digital signals are reduced to binary data upon reception and hence small perturbations do not affect the final output. In a simplified example, if a binary message 1011 was transmitted with signal amplitudes [1.0 0.0 1.0 1.0] and received with signal amplitudes [0.9 0.2 1.1 0.9] it would still decode to the binary message 1011 — a perfect reproduction of what was sent. From this example, a problem with digital transmissions can also be seen in that if the noise is great enough it can significantly alter the decoded message. Using forward error correction a receiver can correct a handful of bit errors in the resulting message but too much noise will lead to incomprehensible output and hence a breakdown of the transmission.[42]

In digital television broadcasting, there are three competing standards that are likely to be adopted worldwide. These are the ATSC, DVB and ISDB standards and the adoption of these standards thus far is presented in the captioned map. All three standards use MPEG-2 for video compression. ATSC uses Dolby Digital AC-3 for audio compression, ISDB uses Advanced Audio Coding (MPEG-2 Part 7) and DVB has no standard for audio compression but typically uses MPEG-1 Part 3 Layer 2.[43][44] The choice of modulation also varies between the schemes. Both DVB and ISDB use orthogonal frequency-division multiplexing (OFDM) for terrestrial broadcasts (as opposed to satellite or cable broadcasts) where as ATSC uses vestigial sideband modulation (VSB). OFDM should offer better resistance to multipath interference and the Doppler effect (which would impact reception using moving receivers).[45] However controversial tests conducted by the United States' National Association of Broadcasters have shown that there is little difference between the two for stationary receivers.[46]

In digital audio broadcasting, standards are much more unified with practically all countries (including Canada) choosing to adopt the Digital Audio Broadcasting standard (also known as the Eureka 147 standard). The exception being the United States which has chosen to adopt HD Radio. HD Radio, unlike Eureka 147, is based upon a transmission method known as in-band on-channel transmission — this allows digital information to "piggyback" on normal AM or FM analogue transmissions. Hence avoiding the bandwidth allocation issues of Eureka 147 and therefore being strongly advocated National Association of Broadcasters who felt there was a lack of new spectrum to allocate for the Eureka 147 standard.[47] In the United States the Federal Communications Commission has chosen to leave licensing of the standard in the hands of a commercial corporation called iBiquity.[48] An open in-band on-channel standard exists in the form of Digital Radio Mondiale (DRM) however adoption of this standard is mostly limited to a handful of shortwave broadcasts. Despite the different names all standards rely upon OFDM for modulation. In terms of audio compression, DRM typically uses Advanced Audio Coding (MPEG-4 Part 3), DAB like DVB can use a variety of codecs but typically uses MPEG-1 Part 3 Layer 2 and HD Radio uses High-Definition Coding.

However, despite the pending switch to digital, analogue receivers still remain widespread. Analogue television is still transmitted in practically all countries. The United States had hoped to end analogue broadcasts by December 31, 2006 however this was recently pushed back to February 17, 2009.[49] For analogue, there are three standards in use (see a map on adoption here). These are known as PAL, NTSC and SECAM. The basics of PAL and NTSC are very similar; a quadrature amplitude modulated subcarrier carrying the chrominance information is added to the luminance video signal to form a composite video baseband signal (CVBS). On the other hand, the SECAM system uses a frequency modulation scheme on its colour subcarrier. The PAL system differs from NTSC in that the phase of the video signal's colour components is reversed with each line helping to correct phase errors in the transmission. For analogue radio, the switch to digital is made more difficult by the fact that analogue receivers cost a fraction of the cost of digital receivers. For example while you can get a good analogue receiver for under $20 USD[50] a digital receiver will set you back at least $75 USD.[51] The choice of modulation for analogue radio is typically between amplitude modulation (AM) or frequency modulation (FM). To achieve stereo playback, an amplitude modulated subcarrier is used for stereo FM and quadrature amplitude modulation is used for stereo AM or C-QUAM (see each of the linked articles for more details).

The Internet

The OSI reference model
The OSI reference model

Today an estimated 15.7% of the world population has access to the Internet with the highest concentration in North America (68.6%), Oceania/Australia (52.6%) and Europe (36.1%).[52] In terms of broadband access, countries such as Iceland (26.7%), South Korea (25.4%) and the Netherlands (25.3%) lead the world.[53]

The nature of computer network communication lends itself to a layered approach where individual protocols in the protocol stack run largely independently of other protocols. This allows lower-level protocols to be customized for the network situation while not changing the way higher-level protocols operate. A practical example of why this important is because it allows an Internet browser to run the same code regardless of whether the computer it is running on is connected to the Internet through an Ethernet or Wi-Fi connection. Protocols are often talked about in terms of their place in the OSI reference model — a model that emerged in 1983 as the first step in a doomed attempt to build a universally adopted networking protocol suite.[54] The model itself is outlined in the picture to the right. It is important to note that the Internet's protocol suite, like many modern protocol suites, does not rigidly follow this model but can still be talked about in the context of this model.

For the Internet, the physical medium and data link protocol can vary several times as packets travel between client nodes. Though it is likely that the majority of the distance travelled will be using the Asynchronous Transfer Mode (ATM) data link protocol across optical fibre this is in no way guaranteed. A connection may also encounter data link protocols such as Ethernet, Wi-Fi and the Point-to-Point Protocol (PPP) and physical media such as twisted-pair cables and free space.

At the network layer things become standardized with the Internet Protocol (IP) being adopted for logical addressing. For the world wide web, these “IP addresses” are derived from the human readable form (e.g. is derived from using the Domain Name System. At the moment the most widely used version of the Internet Protocol is version four but a move to version six is imminent. The main advantage of the new version is that it supports 3.40 × 1038 addresses compared to 4.29 × 109 addresses. The new version also adds support for enhanced security through IPSec as well as support for QoS identifiers.[55] At the transport layer most communication adopts either the Transmission Control Protocol (TCP) or the User Datagram Protocol (UDP). With TCP, packets are retransmitted if they are lost and placed in order before they are presented to higher layers (this ordering also allows duplicate packets to be eliminated). With UDP, packets are not ordered or retransmitted if lost. Both TCP and UDP packets carry port numbers with them to specify what application or process the packet should be handed to on the client's computer.[56] Because certain application-level protocols use certain ports, network administrators can restrict Internet access by blocking or throttling traffic destined for a particular port.

Above the transport layer there are certain protocols that loosely fit in the session and presentation layers and are sometimes adopted, most notably the Secure Sockets Layer (SSL) and Transport Layer Security (TLS) protocols. These protocols ensure that the data transferred between two parties remains completely confidential and one or the other is in use when a padlock appears at the bottom of your web browser. Security is generally based upon the principle that eavesdroppers cannot factorize very large numbers that are the composite of two primes without knowing one of the primes. Another protocol that loosely fits in the session and presentation layers is the Real-time Transport Protocol (RTP) most notably used to stream QuickTime.[57] Finally at the application layer are many of the protocols Internet users would be familiar with such as HTTP (web browsing), POP3 (e-mail), FTP (file transfer) and IRC (Internet chat) but also less common protocols such as BitTorrent (file sharing) and ICQ (instant messaging).

Local area networks

A local area network.
A local area network.

Despite the growth of the Internet, the characteristics of local area networks (computer networks that run over at most a few kilometres) remain distinct.

In the mid-1980s, several protocol suites emerged to fill the gap between the data link and applications layer of the OSI reference model. These were Appletalk, IPX and NetBIOS with the dominant protocol suite during the early 90s being IPX due to its popularity with MS-DOS users. TCP/IP existed at this point but was typically only used by large government and research facilities.[58] However as the Internet grew in popularity and a larger percentage of local area network traffic became Internet-related, LANs gradually moved towards TCP/IP and today networks mostly dedicated to TCP/IP traffic are common. The move to TCP/IP was helped by technologies such as DHCP introduced in RFC 2131 that allowed TCP/IP clients to discover their own network address — a functionality that came standard with the AppleTalk/IPX/NetBIOS protocol suites.

However it is at the data link layer that modern local area networks diverge from the Internet. Where as Asynchronous Transfer Mode (ATM) or Multiprotocol Label Switching (MPLS) are typical data link protocols for larger networks, Ethernet and Token Ring are typical data link protocols for local area networks. The latter LAN protocols differ from the former protocols in that they are simpler (e.g. they omit features such as Quality of Service guarantees) and offer collision prevention. Both of these differences allow for more economic set-ups. For example, omitting Quality of Service guarantees simplifies routers and the guarantees are not really necessary for local area networks because they tend not to carry real time communication (such as voice communication). Including collision prevention allows multiple clients (as opposed to just two) to share the same cable again reducing costs. Though both Ethernet and Token Ring have different frame formats, it is in terms of collision prevention that the two present the greatest difference. With Token Ring a token circulates the network and clients only transmit when they have the token. The token must be managed to ensure it is not lost or duplicated. With Ethernet any client can transmit if it thinks the medium is idle, but clients listen for collisions and if one is detected suspend communication for a random amount of time.[59]

Despite Token Ring's modest popularity in the 80's and 90's, with the advent of the twenty-first century, the majority of local area networks have now settled on Ethernet. At the physical layer most Ethernet implementations use copper twisted-pair cables (including the common 10BASE-T networks). Some early implementations used coaxial cables. And some implementations (especially high speed ones) use optical fibres. Optical fibres are also likely to feature prominently in the forthcoming 10-gigabit Ethernet implementations.[60] Where optical fibre is used, the distinction must be made between multi-mode fibre and single-mode fibre. Multi-mode fibre can be thought of as thicker optical fibre that is cheaper to manufacture but that suffers from less usable bandwidth and greater attenuation.

See also

  • Electronic media
  • Information theory
  • Radio
  • Telephone
  • Television
  • Two-way radio


Note I — Bluetooth 2.0 uses PSK for its enhanced data rate (EDR). Specifically π/4-shifted DQPSK at 2 Mbit/s and 8DPSK at 3 Mbit/s.[61]


  1. ^ Telecommunication, tele- and communication, New Oxford American Dictionary (2nd edition), 2005.
  2. ^ Haykin, Simon (2001). Communication Systems, 4th edition, John Wiley & Sons, pp 1—3. ISBN 0-471-17869-1.
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  61. ^ Bluetooth Specification Version 2.0 + EDR (p 27), Bluetooth, 2004.

External links

  • International Telecommunication Union
  • Federal Communications Commission
  • IEEE Communications Society
  • ATIS Telecom Glossary
  • Ericsson's Understanding Telecommunications at (Ericsson removed the book from their site in Sep 2005)
  • Telecommunications and RF eBooks
  • Telecommunications and Networking articles
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