WIKIBOOKS
DISPONIBILI
?????????

ART
- Great Painters
BUSINESS&LAW
- Accounting
- Fundamentals of Law
- Marketing
- Shorthand
CARS
- Concept Cars
GAMES&SPORT
- Videogames
- The World of Sports

COMPUTER TECHNOLOGY
- Blogs
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- Google
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- PHP Language and Applications
- Wikipedia
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EDUCATION
- Education
LITERATURE
- Masterpieces of English Literature
LINGUISTICS
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- English Dictionaries
- The English Language

MEDICINE
- Medical Emergencies
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MUSIC&DANCE
- The Beatles
- Dances
- Microphones
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SCIENCE
- Batteries
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LIFESTYLE
- Cosmetics
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TRADITIONS
- Christmas Traditions
NATURE
- Animals

- Fruits And Vegetables



ARTICLES IN THE BOOK

  1. Action game
  2. Advergaming
  3. Arcade machine
  4. Artificial intelligence
  5. Atari Games
  6. Atari Lynx
  7. Audio game
  8. Board games
  9. Browser game
  10. Casual game
  11. Christian video games
  12. Comparison of handheld gaming consoles
  13. Computer and video games
  14. Computer animation
  15. Computer-assisted role-playing game
  16. Computer graphics
  17. Computer role-playing game
  18. Console game
  19. Dr. Mario
  20. Famicom
  21. First person shooter
  22. Game
  23. Game balance
  24. Game Boy
  25. Game Boy Advance
  26. Game Boy Color
  27. Game Boy line
  28. Game Boy Micro
  29. Game classification
  30. Game controller
  31. Game design
  32. Game designer
  33. Game developer
  34. Game Developer Magazine
  35. Game development
  36. Game development tool
  37. Game mechanic
  38. Gameplay
  39. Game programmer
  40. Game programming
  41. Gamer
  42. Game server browser
  43. Game studies
  44. Gaming convention
  45. Golden Age of Arcade Games
  46. Handheld game console
  47. History of computer and video games
  48. History of video game consoles
  49. History of video games
  50. Hotseat
  51. Internet gaming
  52. Joystick
  53. LAN gaming center
  54. List of books about computer and video games
  55. List of commercial failures in computer and video gaming
  56. List of gaming topics
  57. Mobile game
  58. Multiplayer game
  59. N-Gage
  60. Nintendo 64
  61. Nintendo DS
  62. Nintendo GameCube
  63. Personal computer game
  64. Pinball
  65. Play-by-mail game
  66. Play-by-post game
  67. PlayStation 3
  68. PlayStation Portable
  69. Pong
  70. Programming game
  71. Puzzle computer game
  72. Real-time strategy
  73. Sega Dreamcast
  74. Sega Saturn
  75. Serious game
  76. Simulation game
  77. Single player
  78. Sony PlayStation
  79. Stealth-based game
  80. Strategy game
  81. Strategy guide
  82. Super Nintendo Entertainment System
  83. Synthespian
  84. Tabletop role-playing game
  85. Teamspeak
  86. Tetris
  87. Tokyo Game Show
  88. Video game center
  89. Video game console
  90. Video game crash of 1983
  91. Video game industry
  92. Video game publisher
  93. Wargame
  94. Wii
  95. Xbox 360

 



VIDEO & COMPUTER GAMES
This article is from:
http://en.wikipedia.org/wiki/History_of_video_games_%28seventh_generation_era%29

All text is available under the terms of the GNU Free Documentation License: http://en.wikipedia.org/wiki/Wikipedia:Text_of_the_GNU_Free_Documentation_License 

History of video game consoles (seventh generation)

From Wikipedia, the free encyclopedia

(Redirected from History of video games (seventh generation era))

The seventh generation is the era in the history of computer and video games that began on November 21, 2004 with the release of the Nintendo DS. The console portion of the generation began with the release of Microsoft's Xbox 360 on November 22, 2005 and continued a year later with the releases of Sony's PlayStation 3 on November 17, 2006 and Nintendo's Wii on November 19, 2006 in North America.

Console war

See also Comparison of seventh-generation game consoles

Having only just formally begun, the console wars of the seventh generation have yet to be won and lost. The Xbox 360 by Microsoft has gained a much larger share of attention than it had previously thanks to it having been on the market for about a year before its competitors' launches. While sales figures in North America and Europe have been healthy, the system has struggled in Japan due to a lack of RPGs and the poor reception of some Japanese developed games, such as Ninety-Nine Nights and Every Party. However, sales have increased in the region recently, due to the release of the highly anticipated Blue Dragon.

It is more difficult to assess whether the PlayStation franchise will be successful in this generation. It has a comparatively higher price. The PS3 has been released roughly a year later than its primary competitor, the Xbox 360, and reliance on very new technology such as the Cell microprocessor and Blu-ray format may disrupt Sony's dominance of the console market into a more even spread of market share among Sony, Nintendo and Microsoft. Nonetheless, despite many initial setbacks, Sony demonstrated the capabilities of the PlayStation 3 at Tokyo Game Show 2006, with 27 playable demos and numerous titles ready for launch. It will ultimately be decided by whether or not players feel that the games are worth the higher price of the console.

Nintendo also entered this generation with a new business plan. The plan is firstly to capture a new market of 'non-gamers' (and lapsed gamers) through new game play experiences and new forms of interaction with games. If the new market grows sufficiently large, Nintendo hopes that the new control aspect will render current conventionally controlled consoles obsolete, leading to Nintendo capturing a large portion of the existing market as well.


 

Worldwide sales standings

Not all consoles have been released worldwide. Sales figures subject to change over time.

Handheld game systems

See also: Comparison of handheld gaming consoles

For video game handhelds, the seventh generation began roughly with the release of Nintendo's DS. This system was based on a design fundamentally different from the Game Boy and other video game systems. The Nintendo DS offered new modes of input over previous generations: a touch screen and a microphone. Around the same time, Sony released its first handheld, the PlayStation Portable (PSP), in Japan. Although released around the same time, the PlayStation Portable was marketed to a different audience from the Nintendo DS. Also in 2005 was the release of the Gizmondo from Tiger Telematics, however the Gizmondo sold poorly and Tiger Telematics was forced into bankruptcy by February 2006 and the Gizmondo was discontinued.

2005 and 2006, respectively, saw the release of the GP2X from Gamepark Holdings and the formal announcement of the XGP from GamePark. Both handhelds follow a completely different market strategy from either the Nintendo DS or the PlayStation Portable. They utilize a Linux-based operating system on an open-source architecture for emphasis on portable software emulation and homebrew games. The GP2X is a 2D handheld that focused on stored media content such as user-uploaded music and videos. The XGP will be a 3D handheld similar to the PlayStation Portable, designed for commercial games. It promises the same open-source Linux architecture, while also supporting Windows CE. The XGP will be a much more advanced handheld than the GP2X, offering the same stored-content features while integrating advanced live-content features such as T-DMB mobile television and Wi-Fi. The release of the XGP may spark renewed controversy over the two GamePark companies that split from the one mother company, GamePark, over disagreements about the successor to the GP32 handheld (which eventually became the two handhelds mentioned). The two handhelds mark South Korea's official entry into the seventh generation handheld market.

Worldwide sales standings

Seventh generation systems

Consoles

 

The definite European release date for the PS3 is unknown.

Handhelds

 

Note: First year of release is the first year of the system's worldwide availability.

Remakes

 

Other

Game Wave Family Entertainment System (ZAPiT Games), ? ?-Present

HyperScan (Mattel), October 2006-Present

 

References

  1. ^ Microsoft Reports First Quarter Earnings. Microsoft (2006-10-26). Retrieved on 2006-10-26.
  2. ^ Mike Bantick (2006-11-19). Wii go nuts in Japan. IT Wire. Retrieved on 2006-11-19.
  3. ^ GI.Biz (2006-12-12). More than 100,000 units shifted during opening weekend. gamesindustry.biz. Retrieved on 2006-12-12.
  4. ^ NPD: November game sales up 15 percent. Gamespot. Retrieved on 2006-12-07.
  5. ^ 2006 December 4th - December 10th weekly software & hard cell through ranking. Media Create. Retrieved on 2006-12-15.
  6. ^ Nintendo DS Leads Video Game Industry Growth. Nintendo (2006-10-16). Retrieved on 2006-11-30.
  7. ^ Sony cumulative shipment figures. Sony. Retrieved on 2006-10-26.
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