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WIKIBOOKS
DISPONIBILI
•••••••••

ART
- Great Painters
BUSINESS&LAW
- Accounting
- Fundamentals of Law
- Marketing
- Shorthand
CARS
- Concept Cars
GAMES&SPORT
- Videogames
- The World of Sports

COMPUTER TECHNOLOGY
- Blogs
- Free Software
- Google
- My Computer

- PHP Language and Applications
- Wikipedia
- Windows Vista

EDUCATION
- Education
LITERATURE
- Masterpieces of English Literature
LINGUISTICS
- American English

- English Dictionaries
- The English Language

MEDICINE
- Medical Emergencies
- The Theory of Memory
MUSIC&DANCE
- The Beatles
- Dances
- Microphones
- Musical Notation
- Music Instruments
SCIENCE
- Batteries
- Nanotechnology
LIFESTYLE
- Cosmetics
- Diets
- Vegetarianism and Veganism
TRADITIONS
- Christmas Traditions
NATURE
- Animals

- Fruits And Vegetables



ARTICLES IN THE BOOK

  1. Action game
  2. Advergaming
  3. Arcade machine
  4. Artificial intelligence
  5. Atari Games
  6. Atari Lynx
  7. Audio game
  8. Board games
  9. Browser game
  10. Casual game
  11. Christian video games
  12. Comparison of handheld gaming consoles
  13. Computer and video games
  14. Computer animation
  15. Computer-assisted role-playing game
  16. Computer graphics
  17. Computer role-playing game
  18. Console game
  19. Dr. Mario
  20. Famicom
  21. First person shooter
  22. Game
  23. Game balance
  24. Game Boy
  25. Game Boy Advance
  26. Game Boy Color
  27. Game Boy line
  28. Game Boy Micro
  29. Game classification
  30. Game controller
  31. Game design
  32. Game designer
  33. Game developer
  34. Game Developer Magazine
  35. Game development
  36. Game development tool
  37. Game mechanic
  38. Gameplay
  39. Game programmer
  40. Game programming
  41. Gamer
  42. Game server browser
  43. Game studies
  44. Gaming convention
  45. Golden Age of Arcade Games
  46. Handheld game console
  47. History of computer and video games
  48. History of video game consoles
  49. History of video games
  50. Hotseat
  51. Internet gaming
  52. Joystick
  53. LAN gaming center
  54. List of books about computer and video games
  55. List of commercial failures in computer and video gaming
  56. List of gaming topics
  57. Mobile game
  58. Multiplayer game
  59. N-Gage
  60. Nintendo 64
  61. Nintendo DS
  62. Nintendo GameCube
  63. Personal computer game
  64. Pinball
  65. Play-by-mail game
  66. Play-by-post game
  67. PlayStation 3
  68. PlayStation Portable
  69. Pong
  70. Programming game
  71. Puzzle computer game
  72. Real-time strategy
  73. Sega Dreamcast
  74. Sega Saturn
  75. Serious game
  76. Simulation game
  77. Single player
  78. Sony PlayStation
  79. Stealth-based game
  80. Strategy game
  81. Strategy guide
  82. Super Nintendo Entertainment System
  83. Synthespian
  84. Tabletop role-playing game
  85. Teamspeak
  86. Tetris
  87. Tokyo Game Show
  88. Video game center
  89. Video game console
  90. Video game crash of 1983
  91. Video game industry
  92. Video game publisher
  93. Wargame
  94. Wii
  95. Xbox 360

 



VIDEO & COMPUTER GAMES
This article is from:
http://en.wikipedia.org/wiki/Audio_game

All text is available under the terms of the GNU Free Documentation License: http://en.wikipedia.org/wiki/Wikipedia:Text_of_the_GNU_Free_Documentation_License 

Audio game

From Wikipedia, the free encyclopedia

 

An audio game is a game played on an electronic device. It is similar to a video game save that the only feedback device is audible rather than visual. The game itself exists in sound.

Audio games originally started out as 'blind accessible'-games and were developed mostly by amateurs and blind programmers. But more and more people are showing interest in audio games, ranging from sound artists, game accessibility researchers, mobile game developers and mainstream videogamers. Most audio games run on a computer platform, although there are a few audiogames for handhelds and video game consoles. Audio games feature the same variety of genres as videogames, such as adventure games, racing games, etc.

Audio game history

Before graphical operating systems like Windows, most home computers used DOS or another text-based operating system. Being text-based meant that they were equally accessible for users with and without a visual impairment. This also meant that games such as text adventures were also equally accessible. However, computers became more powerful resulting in more visually enriched games. This caused a huge gap between the video games for the seeing and games for the blind—a gap that is actually growing. While seeing gamers venture into 3D gaming worlds such as Myst and Final Fantasy, blind gamers are forced to play more mundane games such as Blackjack, Battleship or Memory.

But as videogames started to flourish, several amateur game designers started making videogames accessible for the blind by adding sound. Soon they started developing their own games, not so much based on existing game ideas but based on the possibilities of sound.

Current State of the Market

Most audio games are now developed by several small companies (consisting of only a team of 1 to 4 people). The main audience is still mostly visually impaired users. But commercial interest is growing steadily. In 1999 a Japanese company called Warp developed a game called Real Sound: Kaze no Regret. It was released on the Sega Saturn and Dreamcast and it featured no visuals at all, just sound. Methods of the game have found their way into games like D2 and Enemy Zero to enhance gameplay.

Audio games are also very interesting for the mobile gaming market since no screen is needed. Artists and students are already experimenting wildly with audiogames to explore the possibilities and limitations of audio games. The game market is gradually taking more notice into audiogames as well because of the issue of game accessibility.

No longer can audio games be considered to be 'just' games for the blind. They're games 'for the hearing'. Up until now, game challenges have been presented using dice, cards, boards, balls, a computer monitor, etc. Audio games expand this range with presenting a challenge in sound.

See also

  • List of gaming topics
  • Rhythm video game
  • Video game music
  • Video game genres

External links

  • AudioGames.net, an online research and community website which hosts the biggest online archive of audio games
  • Bavisoft, a developer of several audiogames
  • SoundSupport.net, developer of several audiogames
  • PCS Accessible Game developers List, a big list of blind accessible games and audiogames
  • AudysseyMagazine, an online magazine on games for the visually impaired
  • BSC Games, a developer of audio computer games
  • IGDA Game Accessibility Special Interest Group, working to make mainstream games accessible for all disability groups
  • Terraformers, graphic 3D game accessible by blind
  • AudioGame.com, a VRML project from 1997 where a player navigates with spatialised sound
  • Demor, a location-based 3D audio shooter
  • Klango Environment, a unified software solution for developing and running of audio games and applications
  • KlangoGames.com, a place where authors of audio games present their works (created with Klango Environment)
  • Game Accessibility Project, website of the Game Accessibility project
  • Mithril Games, developer of several audiogames
Retrieved from "http://en.wikipedia.org/wiki/Audio_game"
 

 

 

 


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