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CONTENTS

  1. Action game
  2. Advergaming
  3. Arcade machine
  4. Artificial intelligence
  5. Atari Games
  6. Atari Lynx
  7. Audio game
  8. Board games
  9. Browser game
  10. Casual game
  11. Christian video games
  12. Comparison of handheld gaming consoles
  13. Computer and video games
  14. Computer animation
  15. Computer-assisted role-playing game
  16. Computer graphics
  17. Computer role-playing game
  18. Console game
  19. Dr. Mario
  20. Famicom
  21. First person shooter
  22. Game
  23. Game balance
  24. Game Boy
  25. Game Boy Advance
  26. Game Boy Color
  27. Game Boy line
  28. Game Boy Micro
  29. Game classification
  30. Game controller
  31. Game design
  32. Game designer
  33. Game developer
  34. Game Developer Magazine
  35. Game development
  36. Game development tool
  37. Game mechanic
  38. Gameplay
  39. Game programmer
  40. Game programming
  41. Gamer
  42. Game server browser
  43. Game studies
  44. Gaming convention
  45. Golden Age of Arcade Games
  46. Handheld game console
  47. History of computer and video games
  48. History of video game consoles
  49. History of video games
  50. Hotseat
  51. Internet gaming
  52. Joystick
  53. LAN gaming center
  54. List of books about computer and video games
  55. List of commercial failures in computer and video gaming
  56. List of gaming topics
  57. Mobile game
  58. Multiplayer game
  59. N-Gage
  60. Nintendo 64
  61. Nintendo DS
  62. Nintendo GameCube
  63. Personal computer game
  64. Pinball
  65. Play-by-mail game
  66. Play-by-post game
  67. PlayStation 3
  68. PlayStation Portable
  69. Pong
  70. Programming game
  71. Puzzle computer game
  72. Real-time strategy
  73. Sega Dreamcast
  74. Sega Saturn
  75. Serious game
  76. Simulation game
  77. Single player
  78. Sony PlayStation
  79. Stealth-based game
  80. Strategy game
  81. Strategy guide
  82. Super Nintendo Entertainment System
  83. Synthespian
  84. Tabletop role-playing game
  85. Teamspeak
  86. Tetris
  87. Tokyo Game Show
  88. Video game center
  89. Video game console
  90. Video game crash of 1983
  91. Video game industry
  92. Video game publisher
  93. Wargame
  94. Wii
  95. Xbox 360

 



VIDEO & COMPUTER GAMES
This article is from:
http://en.wikipedia.org/wiki/Talk:Comparison_of_handheld_gaming_consoles/temp

All text is available under the terms of the GNU Free Documentation License: http://en.wikipedia.org/wiki/Wikipedia:Text_of_the_GNU_Free_Documentation_License 

Talk:Comparison of handheld gaming consoles/temp

From Wikipedia, the free encyclopedia

< Talk:Comparison of handheld gaming consoles

This is a comparison of the features of various handheld game consoles.

Contents

  • 1 General information
  • 2 Specifications
  • 3 Controls
    • 3.1 Input
  • 4 See also
  • 5 Gallery
  • 6 References
  • 7 External links

General information

  Manufacturer First public release date Product line Cost (USD)
Nintendo DS Lite Nintendo March 2, 2006 Nintendo DS $129.99
Nintendo DS Nintendo November 21, 2004 Nintendo DS $119.99 (Launch $149.99, later $129.99)
GP2X GamePark Holdings November 9, 2005 GP2X $185
Game Boy Advance SP

(Backlit Model)

Nintendo September 13, 2005 Game Boy $79
Game Boy Micro Nintendo September 13, 2005 Game Boy $89 ($99 for NES/Famicom Anniversary Edition)
Gizmondo Tiger Telematics October, 2005 Gizmondo Discontinued (Launch $229-$400 (depending on advertising subsidies))
PlayStation Portable Sony Computer Entertainment December 2, 2004 Sony PlayStation $200 (regular - Japan, U.S.) $250 (value pack - Japan, U.S.) and approx. $250 (value pack UK/EU) $299 (PSP Giga Pack USA)
Pocket Famicom Gametech 2004 Pocket Famicom $80
Nokia N-Gage QD Nokia July 27, 2004 N-Gage $0-$245 (depending on cell provider subsidies)
Timetop Gameking 2 Timetop Unknown , 2004 Gameking $15-$30 (depending on retailer's subsidies and special offers)
GP32 GamePark June 2004 GP32 $239
Tapwave Zodiac Tapwave November 1, 2003 Zodiac Discontinued (Launch: $300-400, depending on configuration)
Nokia N-Gage Nokia October 7, 2003 N-Gage Discontinued (Launch: $300)
Game Boy Advance SP Nintendo March 23, 2003 Game Boy Discontinued, Replaced by revised backlit model
Timetop Gameking Timetop Unknown , 2003 Gameking $10-$20 (depending on retailer's subsidies and special offers)
Swan Crystal Bandai November 16, 2002 WonderSwan Discontinued (Launch: $65)
Game Boy Advance Nintendo March 21, 2001 Game Boy Discontinued (Launch: $100)
WonderSwan Color Bandai December 30, 2000 WonderSwan Discontinued (Launch: $65)
WonderSwan Bandai 1999 WonderSwan Discontinued
Game Boy Color Nintendo October 23, 1998 Game Boy Discontinued (Launch: $79) [1]
Neo-Geo Pocket Color SNK 1999 Neo-Geo Discontinued (Launch: $69?)[2]
Neo-Geo Pocket SNK 1998 Neo-Geo Discontinued (Launch: $69?)[3]
Game.com Tiger Electronics 1997 Game.com Discontinued (Launch: $59-$69)[4]
Game Boy Light Nintendo 1997 (Japan Only) Game Boy Discontinued (Launch: $?)
Game Boy Pocket Nintendo 1996 Game Boy Discontinued (Launch: $59) [5]
Sega Nomad Sega October 1995 Sega Nomad Discontinued (Launch: $180)
Watara Supervision Watara 1992 Supervision Discontinued (Launch: $50) [6]
Atari Lynx II Atari 1991 Lynx Discontinued
Game Gear Sega October 6, 1990 Game Gear Discontinued (Launch: $149) ISBN 0-9643848-5-X
TurboExpress NEC 1990 TurboExpress Discontinued (Launch: $300) [7]
Atari Lynx Atari 1989 Lynx Discontinued (Launch: $179-$199) ISBN 0-9643848-5-X

[8]

Game Boy Nintendo April 21, 1989 Game Boy Discontinued (Launch: $109) ISBN 0-9643848-5-X
Epoch Game Pocket Computer Epoch 1984 Game Pocket Computer Discontinued
Microvision Milton Bradley Company 1979 Microvision Discontinued
  Manufacturer First public release date Product line Cost (USD)

Specifications

  Main processor Clock speed Main memory Storage Video memory
GP2X ARM920T and ARM940T 200 mHz and 200 mHz 64MB SDRAM, 64MB NAND RAM SD Memory Cards, NAND RAM  ?
Game Boy Micro Sharp ARM7TDMI 16.78 MHz 32 KB, 256 KB external None 96 KB
Gizmondo 32-bit ARM9 / 128-bit Nvidia GPU 400 MHz 64 MB 64 MB flash (shared with program stack), SD slot N/A
PlayStation Portable MIPS R4000 32-bit RISC 1 - 333 MHz (Variable Clock Speed) 32 MB EDRAM (8 MB reserved for kernel) Memory Stick Duo Slot, UMD Universal Media Disc 2 MB EDRAM
Nintendo DS ARM9 and ARM7TDMI 67 MHz and 33 MHz 4 MB SRAM None 656 KB
Nokia N-Gage QD ARM9 104 MHz 3.4 MB 4 MB flash, MMC slot N/A
Timetop Gameking 1 & 2 65C02 6 MHz Unknown None N/A
GP32 ARM920T 133 MHz 8 MB SDRAM SmartMedia 8–128 MB  ?
Tapwave Zodiac Motorola i. Mxi ARM9 297 MHz 32 MB or 128 MB 32 MB or 128 MB (shared with program stack), 2 SD slots 8 MB
Nokia N-Gage ARM9 104 MHz 3.4 MB, 32-128 MB exernal 4 MB flash, MMC slot N/A
Game Boy Advance SP Sharp ARM7TDMI and Z80 16.78 MHz and 4.194 MHz 32 KB, 256 KB external None 96 KB
Game Boy Advance Sharp ARM7TDMI and Z80 16.78 MHz and 4.194 MHz 32 KB, 256 KB external None 96 KB
Swan Crystal SPGY-1002 3.072 MHz 512 KB None  ?
WonderSwan Color SPGY-1002 3.072 MHz 512 KB None  ?
WonderSwan SPGY-1002 3.072 MHz 512 KB None  ?
Game Boy Color Z80 4 MHz (single), 8 MHz (double) 32 KB, 128 KB external None 16 KB
Neo-Geo Pocket Color Toshiba TLCS900H 6.144 MHz 64 KB None 12 KB
Neo-Geo Pocket Toshiba TLCS900H 6.144 MHz 64 KB None 12 KB
Game.com Sharp 8-Bit CPU  ?  ? None  ?
Game Boy Light Z80 4.194 MHz 8 KB None 8 KB
Game Boy Pocket Z80 4.194 MHz 8 KB None 8 KB
Sega Nomad Motorola M68000 & Zilog Z80 7.67 MHz & 4 MHz 64 KB None 64KB
Watara Supervision 8-bit 65C02 or M65C02 VLSI processor 4 MHz Varied by Model [9]  ?  ?
Atari Lynx II Mikey & Suzy (2 16-bit custom CMOS chips) 16 MHz & 16 MHz 64 KB DRAM, 128-512 KB External None  
Game Gear Zilog Z80 (8 bit) 3.58 MHz 64Kbits   64 KB
TurboExpress Custom 6820 (NEC) 7.195090 MHz 64 KB None  ?
Game Boy Z80 4.194304 MHz 8 KB internal, 256 KB - 8 MB external None 8 KB
Atari Lynx Mikey & Suzy (2 16-bit custom CMOS chips) 16 MHz & 16 MHz 64 KB DRAM, 128-512 KB External None  
Game Pocket Computer N/A N/A N/A N/A N/A
Microvision Intel 8021/TI TMS1100 (on cartridge) 100 kHz 16 bytes, integrated into CPU N/A N/A
  Main processor Clock speed Main memory Storage Video memory


 

  Game media Display Resolution Colors Connectivity
GP2X Secure Digital Memory Cards 3.5" Backlit TFT LCD 320 x 240 260,000 colors USB 2.0
Game Boy Micro Proprietary solid-state cartridge 2 in. LCD 240 x 160 32,768 colors ?
Gizmondo SD card or downloadable 2.8 in. LCD 240 x 320 65,536 colors GSM
PlayStation Portable UMD or memory stick 4.3 in. LCD 480 x 272 16.77 million colors Wi-Fi
Nintendo DS Proprietary matrix memory cartridges Two 3 in. LCDs 256 x 192 (X2) 260,000 colors Wi-Fi
Nokia N-Gage QD MMC or downloadable 2.1 in. LCD 176 x 208 4,096 colors ?
Timetop Gameking 1 & 2 Proprietary solid-state cartridge 2.1 in. Reflective LCD (Backlit in Gameking 2). 48 x 32 4 shades of gray ?
GP32 Rewritable SmartMedia 3.5 in. TFT 320 x 240 65,536 colors ?
Tapwave Zodiac SD card or downloadable 3.8 in. LCD 480 x 320 65,536 colors ?
Nokia N-Gage MMC or downloadable 2.1 in. LCD 176 x 208 4,096 colors ?
Game Boy Advance SP Proprietary solid-state cartridge 2.9 in. LCD 240 x 160 32,768 colors ?
Game Boy Advance Proprietary solid-state cartridge 2.9 in. LCD 240 x 160 32,768 colors ?
Swan Crystal Proprietary solid-state cartridge 2.8 in. TFT LCD 224x144 4,096 colors, 241 simultaneous ?
WonderSwan Color Proprietary solid-state cartridge 2.8 in. FSTN reflective LCD 224x144 4,096 colors, 241 simultaneous ?
WonderSwan Proprietary solid-state cartridge 2.49 in. FSTN Reflection LCD 224 X 144 ? ?
Game Boy Color Proprietary solid-state cartridge TFT LCD 160 x 144 32,768 colors; 10, 32 or 56 simultaneous ?
Neo-Geo Pocket Color Proprietary solid-state cartridge TFT LCD 160 x 152 4,096 colors, 146 simultaneous ?
Neo-Geo Pocket Proprietary solid-state cartridge TFT LCD 160 x 152 16 palettes per plane? ?
game.com Proprietary solid-state cartridge 3.9 in. LCD 200 x 160 4 ?
Game Boy Light Proprietary solid-state cartridge Backlit Reflective LCD 160 x 144 4 ?
Game Boy Pocket Proprietary solid-state cartridge Reflective LCD 160 x 144 4 ?
Sega Nomad Proprietary solid-state cartridge (compatible with Sega Genesis) 3 in. LCD 320 x 224 512 available, 64 simultaneous ?
Watara Supervision Proprietary solid-state cartridge 61 mm x 61 mm (2.37" x 2.37") LCD SuperVision FAQ 160 x 160 pixel display 4 monochrome green shades ?
Atari Lynx II Proprietary solid-state cartridge 3.5" LCD 160 x 102 4096 (12-bit) ?
Game Gear Proprietary solid-state cartridge 3.2 in. LCD 160 x 144 4,096 available, 32 simultaneous ?
TurboExpress Proprietary solid-state cartridge TFT LCD 256x256 512 ?
Game Boy Proprietary solid-state cartridge Reflective LCD 160 x 144 4 ?
Atari Lynx Proprietary solid-state cartridge 3.5" LCD (diagonal);
3.25" x 1.88" [10]
160 x 102 4096 (12-bit) ?
Game Pocket Computer Proprietary solid-state cartridge LCD 75 x 64 4 ?
Microvision Proprietary solid-state cartridge LCD 16 x 16 4 ?
  Game media Display Resolution Colors Connectivity


 

  Controller Game media Display Resolution Colors
GP2X Eight-Directional Digital Stick Secure Digital Memory Cards 3.5" Backlit TFT LCD 320 x 240 260,000 colors
Game Boy Micro ? Proprietary solid-state cartridge 2 in. LCD 240 x 160 32,768 colors
Gizmondo Four-directional digital pad SD card or downloadable 2.8 in. LCD 240 x 320 65,536 colors
PlayStation Portable Four-directional digital pad, analog thumbstick UMD or memory stick 4.3 in. LCD 480 x 272 16.77 million colors
Nintendo DS D-pad, stylus-driven touchscreen Proprietary matrix memory cartridges Two 3 in. LCDs 256 x 192 (X2) 260,000 colors
Nokia N-Gage QD Four-directional digital pad MMC or downloadable 2.1 in. LCD 176 x 208 4,096 colors
Timetop Gameking 1 & 2 Four-directional digital pad Proprietary solid-state cartridge 2.1 in. Reflective LCD (Backlit in Gameking 2). 48 x 32 4 shades of gray
GP32 Four-directional digital stick Rewritable SmartMedia 3.5 in. TFT 320 x 240 65,536 colors
Tapwave Zodiac 8-directional digital thumbstick, stylus-driven touchscreen SD card or downloadable 3.8 in. LCD 480 x 320 65,536 colors
Nokia N-Gage Four-directional digital pad MMC or downloadable 2.1 in. LCD 176 x 208 4,096 colors
Game Boy Advance SP D-Pad Proprietary solid-state cartridge 2.9 in. LCD 240 x 160 32,768 colors
Game Boy Advance D-Pad Proprietary solid-state cartridge 2.9 in. LCD 240 x 160 32,768 colors
Swan Crystal Four-directional digital pad Proprietary solid-state cartridge 2.8 in. TFT LCD 224x144 4,096 colors, 241 simultaneous
WonderSwan Color Four-directional digital pad Proprietary solid-state cartridge 2.8 in. FSTN reflective LCD 224x144 4,096 colors, 241 simultaneous
WonderSwan Four-directional digital pad Proprietary solid-state cartridge 2.49 in. FSTN Reflection LCD 224 X 144  
Game Boy Color Four-directional digital pad Proprietary solid-state cartridge TFT LCD 160 x 144 32,768 colors; 10, 32 or 56 simultaneous
Neo-Geo Pocket Color 8-directional digital thumbstick Proprietary solid-state cartridge TFT LCD 160 x 152 4,096 colors, 146 simultaneous
Neo-Geo Pocket 8-directional digital thumbstick Proprietary solid-state cartridge TFT LCD 160 x 152 16 palettes per plane?
game.com Four-directional digital pad, touchscreen Proprietary solid-state cartridge 3.9 in. LCD 200 x 160 4
Game Boy Light D-Pad Proprietary solid-state cartridge Backlit Reflective LCD 160 x 144 4
Game Boy Pocket D-Pad Proprietary solid-state cartridge Reflective LCD 160 x 144 4
Sega Nomad Four-directional digital pad Proprietary solid-state cartridge (compatible with Sega Genesis) 3 in. LCD 320 x 224 512 available, 64 simultaneous
Watara Supervision Four-directional digital pad Proprietary solid-state cartridge 61 mm x 61 mm (2.37" x 2.37") LCD SuperVision FAQ 160 x 160 pixel display 4 monochrome green shades
Atari Lynx II Four-directional digital pad Proprietary solid-state cartridge 3.5" LCD 160 x 102 4096 (12-bit)
Game Gear Four-directional digital pad Proprietary solid-state cartridge 3.2 in. LCD 160 x 144 4,096 available, 32 simultaneous
TurboExpress Four-directional digital pad Proprietary solid-state cartridge TFT LCD 256x256 512
Game Boy D-Pad Proprietary solid-state cartridge Reflective LCD 160 x 144 4
Atari Lynx Four-directional digital pad Proprietary solid-state cartridge 3.5" LCD (diagonal);
3.25" x 1.88" [11]
160 x 102 4096 (12-bit)
Game Pocket Computer Four-directional control pad Proprietary solid-state cartridge LCD 75 x 64 4
Microvision Nine button keypad, one paddle Proprietary solid-state cartridge LCD 16 x 16 4
  Controller Game media Display Resolution Colors

Controls

Input

Controller components that allow the user to control events in-game, such as D-pads, Analog sticks, and so on.

Input
  Directional Button Types Button Location Sound
Name D-pad Analog stick Motion Sensor Touchscreen Digital Analog Face Shoulder / Trigger Microphone
Nintendo DS / NDS Lite Yes No No Yes 8 No 6 2 Yes
Sony PSP Yes Yes No No 13 No 11 2 Via headset
GP2X ? ? ? ? ? ? ? ? ?
Game Boy Advance / Gameboy Advance SP / Gameboy Micro Yes No No No 6 No 4 2 No
Gizmondo ? ? ? ? ? ? ? ? ?
PlayStation Portable ? ? ? ? ? ? ? ? ?
Pocket Famicom ? ? ? ? ? ? ? ? ?
Nokia N-Gage QD ? ? ? ? ? ? ? ? ?
Timetop Gameking 2 ? ? ? ? ? ? ? ? ?
GP32 ? ? ? ? ? ? ? ? ?
Tapwave Zodiac ? ? ? ? ? ? ? ? ?
Nokia N-Gage ? ? ? ? ? ? ? ? ?
Timetop Gameking ? ? ? ? ? ? ? ? ?
Swan Crystal ? ? ? ? ? ? ? ? ?
WonderSwan Color ? ? ? ? ? ? ? ? ?
WonderSwan ? ? ? ? ? ? ? ? ?
Gameboy Color Yes No No No 4 No 4 No No
Game Boy / Game Boy Pocket / Game Boy Light Yes No No No 4 No 4 No No
Neo-Geo Pocket Color ? ? ? ? ? ? ? ? ?
Neo-Geo Pocket ? ? ? ? ? ? ? ? ?
Game.com ? ? ? ? ? ? ? ? ?
Sega Nomad ? ? ? ? ? ? ? ? ?
Watara Supervision ? ? ? ? ? ? ? ? ?
Atari Lynx II ? ? ? ? ? ? ? ? ?
Game Gear ? ? ? ? ? ? ? ? ?
TurboExpress ? ? ? ? ? ? ? ? ?
Atari Lynx ? ? ? ? ? ? ? ? ?
Atari Lynx II ? ? ? ? ? ? ? ? ?
Epoch Game Pocket Computer ? ? ? ? ? ? ? ? ?
Microvision ? ? ? ? ? ? ? ? ?

See also

  • List of video game consoles
  • History of computer and video games

Gallery

References

  • Herman, Leonard (2001). Phoenix: The Rise and Fall of Video Games. Springfield, NJ: Rolenta Press. 0-9643848-5-X.

External links

  • Game Boy Competitors: Parts 1, 2, and 3 - written August 11, 2004
  • Lik-sang comparison chart
  • G4 - History of the Handheld
  • G4 - History of the Handheld: Flops and Stinkers
  • Chronology of hand-held family tree
Retrieved from "http://en.wikipedia.org/wiki/Talk:Comparison_of_handheld_gaming_consoles/temp"

 

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